|Developer||Sora Ltd. and Bandai Namco|
|Predecessor||Super Smash Bros. Rumble|
Super Smash Builder (also known as Smash 6) is a brand new Super Smash Bros. game released for the Nintendo Wii U and 3DS worldwide on June 1, 2017. It was later released for mobile devices for free to those who own the game (see Mobile section for more details). It is meant to give players full customization over how they want to play Smash, whether it be through character and stage creation, item designing, or even the game's play style and menus (Melee, Brawl, etc.).
As the last installment of the series, SSBuilder was specifically crafted to allow full freedom over almost every aspect. Its lifespan was estimated to last for at least twenty years, with DLC and patches in between.
Upon starting up the game, the player will be greeted with a skippable cutscene showing sequences from previous entries. Once that ends or is skipped by pressing any button, a screen will allow the creation of up to ten separate games (or profiles, depending on how you look at it). Once a profile is chosen, you have four options: Melee, Brawl, Modern, and Smash 6. Smash 6 is pre-built, with no customization options, only default characters allowed, and everything in place as it would be in the predecessors. It is how it would be if it was a standard sequel.
The mobile version of SSBuilder is not the full game, and, as such, its only purpose is to create and transfer data to the 3DS or Wii U versions. Owners of the latter get a code sent to their email to download Super Smash Builder Mobile for free. There are still limitations due to it only being made for on-the-go editing, which deems some features from the console and handheld counterparts practically unusable. These features are removed altogether in Mobile.
Every character who has ever appeared playable in a Super Smash Bros. game returns. All veterans have received some change in one form or another. There are three different incarnations of the same character, due to there being three different styles. For example, Melee Builder Roy is not the same as Modern Builder Roy.
The Competitive Scene
There are considered to be six different tournament scenes total divided into two halves, with one for standard Melee, Brawl, and Smash 6, and the other for custom Melee, Brawl, and Modern. This has caused some confusion and debate over which version should be played and when, because the choices and possibilities are nearly endless.
There are no accepted tier lists for custom games. Standard Melee, Brawl, and Smash 5, however, have officially received tier lists that are not the same as their past counterparts (because, for example, the Inklings are a newcomer, yet they also have two other incarnations, just like every other character). Some characters who were dominant previously have received nerfs. Meta Knight is no longer seen as the best Brawl character (except in the actual Brawl), and Fox is no longer considered the best Melee character (except in actual Melee).
Despite receiving universal critical acclaim, high sales, and the biggest following yet, Super Smash Builder did not come without criticism. Some fans saw it as the death of every other game in the series (maybe besides 64) because it made those games obsolete. Masahiro Sakurai stated in an interview:
"It was not my intent to render the past entries obsolete. I've been listening to the fans' responses, and I wanted to make a game that appealed to as many as possible. Since that still didn't quite work out with Wii U and 3DS, I decided it was best to allow people to do whatever they want with it. I know some already see it as a sandbox fighting game, but this is just that and more. For those who refuse to accept Super Smash Builder, I encourage you to enjoy whatever Super Smash Bros. game it is that is closest to your heart, because, remember, I did this for you guys. I did Smash for you guys..."
People took Sakurai's response as a deep and endearing message, and it seemed to settle the debate for the most part.