|Developer||Sora Ltd. and Bandai Namco|
|Predecessor||Super Smash Bros. for Wii U and 3DS|
|Successor||Super Smash Builder|
Super Smash Bros. Rumble (大乱闘スマッシュブラザーズランブル Dairantō Sumasshu Burazāzu Ranburu), also known as SSBR, is a new entry in the Super Smash Bros. series and the sequel to Super Smash Bros. For Wii U and 3DS. It was developed by Sora Ltd. and Bandai Namco and published by Nintendo. It is the fifth game in the series (excluding Super Smash Bros. for Nintendo 3DS), followed by Super Smash Builder.
The graphics are kept in the same style as its predecessor, but the overall display is higher quality, such as textures and background elements. A bigger focus was put on the characters interacting with each other (like in the Subspace Emissary). This can be seen in Smash Quest and Smashverse.
Much like the previous game's Pic of the Days, SSBR will be updating often with a new bit of information or a picture/newcomer reveal. The archive can be found here.
Sakurai's Polls were created to decide certain aspects of the game, such as the ledge properties. This was done to connect with the fans.
Unlike more typical games of the genre, Super Smash Bros. focuses on building up percentage and knocking your opponent off the stage, rather than simply depleting a health bar. Players do not have to memorize tedious, complicated inputs. Attacks are done simply by pressing a button, or holding the joystick in a direction while doing so. It is meant to be a very casual fighter that is easy to pick up and play. However, if desired, the game can be very competitve.
Rumble is an interesting blend of the best aspects of Smash 4, Brawl, and Melee, combining the ease of play and accessibility of the former while throwing in more complexity present in the earlier entries. It is open to a variety of combos, yet not to a point where a player is getting zero to death'd every stock. Like Brawl, there are a large variety of techniques each character can do, expanding the game further to those who care to learn these intricacies.
There are a considerable amount of changes in this entry, from gameplay to design.
- Wall grappling makes its return, this time with more characters who can perform it.
- Final Smashes have been buffed, now falling somewhere between Brawl and Wii U/3DS status. Transformations (Mega Lucario, Giga Mac, Landmaster, etc.) have had a noticeable increase in the time they are active.
- Each character now has eight standard palette swaps and at least one alternate costume.
- Clones are removed altogether, due to the vast changes to their movesets. Semi-clones received the same treatment. This was done because of the countless criticisms towards their inclusion and the desire for a 100% original roster.
- The "Rage" mechanic has been toned down quite a bit, no longer rewarding poor plays nearly as much as before. Likely for the same reason, Lucario's "Aura" mechanic is reversed. (Read More - Lucario)
- The game as a whole has been built to be less random with its gameplay (although Game & Watch's Judge and Luigi's "misfire" remain unchanged).
- Players can create presets for match settings and even set one as default.
- Hitstun is increased noticeably. It's not nearly as much as Super Smash Bros., but it's more than Brawl and Wii U/3DS. It's comparable to Melee.
- Attacks and various items now interact with the environment more, with particle effects, dents, scratches, and etc. now appearing where the attacks land.
Apart from the standard fighting, Rumble offers a huge variety of content and gameplay through other modes.
Smash Quest is an all new story mode that focuses on a story involving the collision of every Nintendo universe. It incorporates far more platforming elements than any previous mode. Puzzles and combat also make up a large portion of each stage.
Full Article - Smash Quest
Have a blast as you play through a ridiculously chaotic board game with a simple yet large ruleset.
Smash Run makes its first appearance on a console. It plays mostly the same, but there are now different stages and the ability to choose the final event beforehand.
Exclusive to the 3DS version, Smashverse is a mode that allows players to build their own dream town. There is a massive selection of collectible furniture and items from the Nintendo universe that can be collected in modes and purchased in the Shop.
Full Article - Smashverse
The Vault is now accessible straight from the main menu, and is no longer a part of the Games & More menu.
The Gallery is where all collected trophies and their descriptions can be easily viewed.
The Hoard is where all collected trophies can be viewed at once in a large group.
No longer only accessible from the Hoard, the Photo Studio is where all collected trophies can be freely arranged to create photos and scenes. It is greatly expanded from the last iteration, now featuring more backgrounds, more placeable trophies, and a larger area in which to place those trophies.
Trophy Rush is a minigame playable by up to two players. Coins are required to play, and the play time is increased up to a maximum of three minutes depending on how much is spent. The players are placed on a platform bombarded by falling crates, bombs, and etc. The more objects destroyed, the faster the bar fills, which, when completed, will unleash a barrage of customs, coins, and trophies. However, if the player or players fail to keep the objects from stacking above a horizontal line near the top, the platform will vanish, removing a chunk of time from the clock.
Time mode is the default. You select a certain amount of time for your match, and then you duke it out to see who gets the most KOs.
Probably the most used/preferred mode of them all, Stock Mode grants each player a set amount of lives or "stocks". Once all your stocks are gone, you are out.
Purely for fun and madness, Coin Mode works by having coins come out of characters who are attacked or KO'd. Although the opponents can collect these coins, the player who got hit/KO'd will not lose anything. The winner is the player with the most coins at the end of the match.
Stamina Mode works like most normal fighting games. Each player gets a set amount of HP. Once that HP is all gone, you are out. It is no longer a part of Special Smash.
Tag Team is a brand new mode in Super Smash Bros. Rumble. Players choose a set amount of characters that they want to play as, and then they are able to switch characters at any time during the match. All other modes can be used here, but with the Tag Team gameplay.
There are rumored to be around 50 characters, with 10+ newcomers in mind. All veterans and newcomers from the previous game are expected to return. In a trailer released alongside the announcement of the game, veterans Young Link, Pichu, Wolf, Squirtle, Ivysaur, and Ice Climbers were confirmed to make a comeback, meaning Rumble has every playable character ever to appear in a Super Smash Bros. game, other than Snake. No word has been said about him at the moment.
Transforming characters return, but this is so far limited to Young Link only. Any character previously separated is kept that way.
Full List - Super Smash Bros. Rumble/Characters
DLC in Rumble is released in themed packs relating to a particular series. Each pack contains characters, costumes, trophies, stages, and various other content.
Stagewise, there are at least 50 planned, with possibly more to come.
Main Article: Super Smash Bros. Rumble/Stages
There will be a considerable amount of items in this installment, along with new Assist Trophies and Pokéball Pokémon. You can once again set their frequency and choose which will appear or not appear.
Main Article: Super Smash Bros. Rumble/Items
Super Smash Bros. Rumble - Reveal Trailer
The reveal trailer was streamed live on Nintendo's website. It was originally teased by the company months earlier, when they stated they were going to unveil their next big project on that date. In the time leading up to the trailer's release, various companies and directors hinted that they were excited to be a part of the game.
The clip opens with a shot focused on a tree to the right of the scene in focus, with a Toad frolicking beneath it. The camera then focuses on the background to the left and slowly pans over, coming to a rest with a clear establishing shot of Peach's castle in the center of the screen. Inside, Mario, Luigi, Peach, and various other Mario characters are enjoying a feast. The table starts shuddering. Plates and silverware clatter around. The crew exchanges worried looks before the ceiling smashes, revealing Bowser, Bowser Jr., and the Koopalings in a large airship.
The Koopas cackle as Bowser points to Peach. Mario clenches his fist and stands in front of the princess. Just then, another part of the ceiling crumbles and everyone looks in surprise, including the villains. The Master Sword and Hyrulian Shield tumble to the floor. Everyone looks down, and then back up. Link screams as he comes plunging towards toward the tile, landing in a cartoonish way. Sheik lands on her feet next to him. The others just stare as Link regains his senses, picking up his weapons and hopping to his feet to study the sky above. Another laugh is heard. Ganondorf slams to the floor recklessly and looks around in confusion, unsure of how they ended up in the Mushroom Kingdom. Everyone glances around in awkward silence. The wind picks up unexpectedly and the light glares through the massive hole in the ceiling as a door appears in the sky. The characters attempt to cover their eyes to see through the mayhem, to no avail.
A letter gently floats down. The light wanes. It flutters to the ground and Ganondorf picks it up. In a close-up, the Smash symbol is seen before he crumples it in his hand and chucks it aside. He pulls out his sword and chortles in malevolence. The entire cast at that moment poses before the trailer finally cuts to gameplay.
- Mario is seen fighting Bowser, Peach, and Luigi on the Mushroom Kingdom U stage.
- Link is seen fighting Ganondorf, Zelda, and Sheik on the Bridge of Eldin stage.
- Mario, Ganondorf, Link, and Peach fight on Battlefield.
The gameplay fades to white. In a similar fashion to the reveal trailer for SSB4, various logos are shown along with a quick CG animation to show which series are returning. It goes in this order:
- Super Mario Bros. logo - Mario tips his hat
- Donkey Kong logo - Donkey Kong and Diddy Kong high-five
- Yoshi logo - Yoshi tosses an egg
- The Legend of Zelda logo - Link uses his shield to block some arrows
- Pokemon logo - Pikachu dashes down a path
- Kirby logo - Kirby glances at King Dedede and Meta Knight, who are standing on either side of him
- There was originally planned to be customizable options such as Air Dodge type or Ledge properties, but these ideas were scrapped and later implemented in the sequel, Super Smash Builder.
- This is the first Super Smash Bros. game to not include any clones (or semi-clones, for that matter).
- It is also the first to share console and handheld titles, in both cases the game being called Super Smash Bros. Rumble.
- This is the first game in the series not to be directed by Masahiro Sakurai, although he was still heavily involved with the project.